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<td align="left" id="subTitle" class="titleTableSubTitle">类&nbsp;CameraObject3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">属性</a>&nbsp;| <a href="#methodSummary">方法</a>&nbsp;| <a href="#constantSummary">常量</a></td>
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<td class="classHeaderTableLabel">包</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.proto</a></td>
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<td class="classHeaderTableLabel">类</td><td class="classSignature">public class CameraObject3D</td>
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<td class="classHeaderTableLabel">继承</td><td class="inheritanceList">CameraObject3D <img class="inheritArrow" alt="继承" title="继承" src="../../../../images/inherit-arrow.gif"> <a href="../../objects/DisplayObject3D.html">DisplayObject3D</a> <img class="inheritArrow" alt="继承" title="继承" src="../../../../images/inherit-arrow.gif"> <a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a> <img class="inheritArrow" alt="继承" title="继承" src="../../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
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<td class="classHeaderTableLabel">子类</td><td><a href="../../cameras/Camera3D.html">Camera3D</a></td>
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<p></p>
 The CameraObject3D class is the base class for all the cameras that can be placed in a scene.
 <p/>创建管理所有能放置进场景的相机的CameraObject3D类 
 <p/> A camera defines the view from which a scene will be rendered. Different camera settings would present a scene from different points of view.
 <p/>相机是决定场景以何种视角渲染的要素，不同的相机设定决定着场景的不同的视角
 <p>3D cameras simulate still-image, motion picture, or video cameras of the real world. When rendering, the scene is drawn as if you were looking through the camera lens. </p>
 <p>通过3d相机来模仿真实世界中的静帧，有运动感的图片以及运动剪辑。渲染时，好像我们是通过相机的镜头来绘制场景（一个比喻而已）</p>
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<div class="summaryTableTitle">公共属性</div>
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<a onclick="javascript:setInheritedVisible(false,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的公共属性</a>
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<a onclick="javascript:setInheritedVisible(true,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的公共属性</a>
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<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#alpha">alpha</a> : Number = 1<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#autoCalcScreenCoords">autoCalcScreenCoords</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#blendMode">blendMode</a> : String = "normal"<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="DisplayObjectContainer3D.html#children">children</a> : Object<div class="summaryTableDescription">
  <p>Returns the children object.</p>
  <p>返回子对象</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#container">container</a> : <a href="../../view/layer/ViewportLayer.html">ViewportLayer</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#culled">culled</a> : Boolean<div class="summaryTableDescription">
  <p>[包内使用] Is this object culled by camera frustum? </p>
  <p>对象是否使用相机视域剪裁</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#culler">culler</a> : <a href="../culling/IObjectCuller.html">IObjectCuller</a>
<div class="summaryTableDescription"> 
   
   </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#cullTest">cullTest</a> : Number = 0<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT_POS">DEFAULT_POS</a> : <a href="../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription">
  <p>[静态]
    The default position for new cameras.</p>
  <p>新相机的默认位置</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT_UP">DEFAULT_UP</a> : <a href="../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription">
  <p>[静态]
    The default UP vector for new cameras.</p>
  <p>新相机的默认up向量</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT_VIEWPORT">DEFAULT_VIEWPORT</a> : Rectangle<div class="summaryTableDescription">
  <p>[静态] 
    The default viewport for new cameras.</p>
  <p>新相机的默认视图</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#extra">extra</a> : Object<div class="summaryTableDescription">
  <p>An object that contains user defined properties.</p>
  <p>包含用户自定义属性的对象</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#eye">eye</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription"> 
   
  </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#faceLevelMode">faceLevelMode</a> : Boolean<div class="summaryTableDescription">
  <p>[静态]
    This allows objects faces to have their own containers.</p>
  <p>允许对象面片拥有自己的容器</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#faces">faces</a> : Array<div class="summaryTableDescription">
  [包内使用]
  </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#far">far</a> : Number<div class="summaryTableDescription">
   <p>Gets the distance to the far plane.</p>
   <p>获取到最远剪切平面的距离</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#filters">filters</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#flipLightDirection">flipLightDirection</a> : Boolean = false<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#focus">focus</a> : Number<div class="summaryTableDescription">
  <p>This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera.</p>
  <p>此值为正整数，描述观察者到最近剪切平面（物体离摄影机最近的位置平面）的距离 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fov">fov</a> : Number<div class="summaryTableDescription">
   <p>Gets the vertical Field Of View in degrees.</p>
   <p>取得视角的度数 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#frustumTestMethod">frustumTestMethod</a> : int = 0<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#geometry">geometry</a> : <a href="../proto/GeometryObject3D.html">GeometryObject3D</a>
<div class="summaryTableDescription">
  <p>The GeometryObject3D object that contains the 3D definition of this instance.</p>
  <p>包含实例3d描述的GeometryObject3D对象</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#id">id</a> : int<div class="summaryTableDescription">
  [只读] Unique id of this instance.实例的唯一id</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#localRotationX">localRotationX</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#localRotationY">localRotationY</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#localRotationZ">localRotationZ</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#material">material</a> : <a href="../proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#materials">materials</a> : <a href="../../materials/utils/MaterialsList.html">MaterialsList</a>
<div class="summaryTableDescription">
  The list of materials for this instance.对象的材质列表</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#meshSort">meshSort</a> : uint = 1<div class="summaryTableDescription">
  <p>tells Mesh3D's render() method to compare the measurement choice of the user for a triangle's sorting </p>
  <p>面片排序 - 让Mesh3D的render( )方法来用户对三角形（组成3d模型的最小的元素）排序所做出的测量选择 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#name">name</a> : String<div class="summaryTableDescription">
  An optional object name.对象可自定义的名称 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#near">near</a> : Number<div class="summaryTableDescription">
   <p>Gets the distance to the near plane (note that this simply is an alias for #focus).</p>
   <p>设定最近的平面 (注意,这只是一个别名为焦点)。 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="DisplayObjectContainer3D.html#numChildren">numChildren</a> : int<div class="summaryTableDescription">
  <p>Returns the number of children of this object.</p>
  <p>返回对象拥有的子对象的数目 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ortho">ortho</a> : Boolean<div class="summaryTableDescription">
   <p>Whether the camera uses orthographic projection.</p>
   <p>摄影机是否使用正交投影 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#orthoScale">orthoScale</a> : Number<div class="summaryTableDescription">
   <p>The scale of projection when in orthographic mode.</p>
   <p>设定摄影机的正交投影的缩放比例 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#parent">parent</a> : <a href="../proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a>
<div class="summaryTableDescription">
  <p>[只读] Indicates the DisplayObjectContainer3D object that contains this display object.</p>
  <p>此显示对象的父体（DisplayObjectContainer3D类型） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#parentContainer">parentContainer</a> : <a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#position">position</a> : <a href="../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription">
   <p>A Number3D containing the current x, y, and z of the DisplayObject3D </p>
   <p>包含此3d显示对象的当前x、y、z坐标值的Number3D对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="DisplayObjectContainer3D.html#root">root</a> : <a href="../proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a>
<div class="summaryTableDescription">
  <p>[只读] [只读] The scene, which is the top-most displayObjectContainer3D in the tree structure.</p>
  <p>场景，也就是树状结构中最上级的displayObjectContainer3D对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#rotationX">rotationX</a> : Number<div class="summaryTableDescription">
  <p>Specifies the rotation around the X axis from its original orientation.</p>
  <p>从最初方向绕X轴旋转的角度 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#rotationY">rotationY</a> : Number<div class="summaryTableDescription">
  <p>Specifies the rotation around the Y axis from its original orientation.</p>
  <p>从最初方向绕y轴旋转的角度 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#rotationZ">rotationZ</a> : Number<div class="summaryTableDescription">
  <p>Specifies the rotation around the Z axis from its original orientation..</p>
  <p>从最初方向绕z轴旋转的角度 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#scale">scale</a> : Number<div class="summaryTableDescription">
  <p>Sets the 3D scale as applied from the registration point of the object.</p>
  <p>设定对象的三维缩放值（以对象的注册点为准） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#scaleX">scaleX</a> : Number<div class="summaryTableDescription">
  <p>Sets the scale along the local X axis as applied from the registration point of the object.</p>
  <p>设定对象沿着本地X坐标轴缩放的数值（以对象的注册点为准） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#scaleY">scaleY</a> : Number<div class="summaryTableDescription">
  <p>Sets the scale along the local Y axis as applied from the registration point of the object.</p>
  <p>设定对象沿着本地y坐标轴缩放的数值（以对象的注册点为准） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#scaleZ">scaleZ</a> : Number<div class="summaryTableDescription">
  <p>Sets the scale along the local Z axis as applied from the registration point of the object.</p>
  <p>.设定对象沿着本地z坐标轴缩放的数值（以对象的注册点为准） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#scene">scene</a> : <a href="../proto/SceneObject3D.html">SceneObject3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#sceneX">sceneX</a> : Number<div class="summaryTableDescription">
  <p>The X coordinate of a object relative to the scene coordinate system.</p>
  <p>对象相对于场景坐标系统（相对于本地坐标系统而言）的x坐标 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#sceneY">sceneY</a> : Number<div class="summaryTableDescription">
  <p>The Y coordinate of a object relative to the scene coordinate system.</p>
  <p>对象相对于场景坐标系统（相对于本地坐标系统而言）的y坐标 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#sceneZ">sceneZ</a> : Number<div class="summaryTableDescription">
  <p>The Z coordinate of a object relative to the scene coordinate system.</p>
  <p>对象相对于场景坐标系统（相对于本地坐标系统而言）的z坐标 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#screen">screen</a> : <a href="../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription">
  <DIV>[只读] The coordinate of the object on screen.   对象在屏幕上的坐标 </DIV>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#screenZ">screenZ</a> : Number<div class="summaryTableDescription">
  [包内使用] The average depth of the object faces center.对象面中心的平均z深度 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#sort">sort</a> : Boolean<div class="summaryTableDescription">
  <p>A Boolean value that determines whether the 3D objects are z-depth sorted between themselves when rendering.</p>
  <p>布尔值，决定在渲染时3d对象是否按照他们之间的z深度来排序 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#sortedArray">sortedArray</a> : Array<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#target">target</a> : <a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
<div class="summaryTableDescription">
   Gets the target for this camera, if any.获取摄影机的目标，如果存在。 </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#testQuad">testQuad</a> : Boolean = true<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#transform">transform</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription">
  <p>A Matrix3D object containing values that affect the scaling, rotation, and translation of the display object.</p>
  <p>为Matrix3D对象，内含一系列影响显示对象缩放、旋转、平移的值 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#useClipping">useClipping</a> : Boolean = true<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#useCulling">useCulling</a> : Boolean<div class="summaryTableDescription">
   <p>Whether this camera uses culling.</p>
   <p>这台相机是否采用 frustum culling(视域裁剪)。 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#useOwnContainer">useOwnContainer</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#useProjectionMatrix">useProjectionMatrix</a> : Boolean<div class="summaryTableDescription">
   <p>Whether this camera uses a projection matrix.</p>
   <p>摄影机是否使用投影矩阵。 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#userData">userData</a> : <a href="../data/UserData.html">UserData</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#view">view</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription">
  <p>[包内使用] A camera transformed Matrix3D object.</p>
  <p>&nbsp;</p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#viewport">viewport</a> : Rectangle<div class="summaryTableDescription">
  
  </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#visible">visible</a> : Boolean<div class="summaryTableDescription">
  <p>Whether or not the display object is visible.</p>
  <p>显示对象是否可见 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#world">world</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription">
  World transformation.世界坐标系下的变换 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#x">x</a> : Number一个对象相对于其父对象初始点的x坐标值 
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#y">y</a> : Number<div class="summaryTableDescription">一个对象相对于其父对象初始点的Y坐标值 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#yUP">yUP</a> : Boolean<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#z">z</a> : Number<div class="summaryTableDescription">一个对象相对于其父对象初始点的z坐标值 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#ZERO">ZERO</a> : <a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
<div class="summaryTableDescription">[静态]
  Returns an empty DiplayObject3D object positioned in the center of the 3D coordinate system (0, 0 ,0).返回一个定位在3d坐标系原点的空DisplayObject3D对象 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td>
<td class="summaryTableSignatureCol"><a class="signatureLink" href="#zoom">zoom</a> : Number场景伸缩值
  <div class="summaryTableDescription">确定3d对象在渲染时的缩放值，值越高场景越放大，压缩物体到相机的距离，通常和焦距联合使用</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
</table>
</div>
<a name="protectedPropertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">保护属性</div>
<div class="showHideLinks">
<div class="hideInheritedProtectedProperty" id="hideInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(false,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的保护属性</a>
</div>
<div class="showInheritedProtectedProperty" id="showInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(true,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的保护属性</a>
</div>
</div>
<table id="summaryTableProtectedProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="DisplayObjectContainer3D.html#_children">_children</a> : Dictionary<div class="summaryTableDescription">
  [包内使用] Names indexed by children.按子物体定名称的索引 </div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="DisplayObjectContainer3D.html#_childrenByName">_childrenByName</a> : Object<div class="summaryTableDescription">
  [包内使用] Children indexed by name.按名称定子物体的索引 </div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_far">_far</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_ortho">_ortho</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_orthoScale">_orthoScale</a> : Number = 1<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_orthoScaleMatrix">_orthoScaleMatrix</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#_scene">_scene</a> : <a href="../proto/SceneObject3D.html">SceneObject3D</a> = null<div class="summaryTableDescription">
  The scene where the object belongs.对象所归属的场景 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#_sorted">_sorted</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_target">_target</a> : <a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#_transformDirty">_transformDirty</a> : Boolean = false<div class="summaryTableDescription">
  [包内使用]
  </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_useCulling">_useCulling</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#_useOwnContainer">_useOwnContainer</a> : Boolean = false<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_useProjectionMatrix">_useProjectionMatrix</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#_userData">_userData</a> : <a href="../data/UserData.html">UserData</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
</table>
</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共方法</div>
<div class="showHideLinks">
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<a onclick="javascript:setInheritedVisible(false,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的公共方法</a>
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<div class="showInheritedMethod" id="showInheritedMethod">
<a onclick="javascript:setInheritedVisible(true,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的公共方法</a>
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<th>&nbsp;</th><th colspan="2">方法</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#CameraObject3D()">CameraObject3D</a>(focus:Number = 500, zoom:Number = 3)</div>
<div class="summaryTableDescription">
  <p>The CameraObject3D constructor lets you create cameras for setting up the view from which a scene will be rendered.</p>
  <p>CameraObject3D构建起场景中相应视图的相机</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#addChild()">addChild</a>(child:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, name:String = null):<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
</div>
<div class="summaryTableDescription">
  <p>Adds a child DisplayObject3D instance to this DisplayObjectContainer instance.</p>
  <p>添加一个子DisplayObject3D实例给DisplayObjectContainer实例 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="DisplayObjectContainer3D.html#addChildren()">addChildren</a>(parent:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):<a href="../proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a>
</div>
<div class="summaryTableDescription">
  <p>Adds all the children of a DisplayObject3D instance to this DisplayObjectContainer instance.</p>
  <p>添加所有子DisplayObject3D实例给DisplayObjectContainer实例 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#addChildrenToLayer()">addChildrenToLayer</a>(do3d:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, layer:<a href="../../view/layer/ViewportLayer.html">ViewportLayer</a>):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#addGeometry()">addGeometry</a>(geometry:<a href="../proto/GeometryObject3D.html">GeometryObject3D</a> = null):void</div>
<div class="summaryTableDescription">
  Adds a geometry definition to the instance.给实例添加几何学定义 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#calculateScreenCoords()">calculateScreenCoords</a>(camera:<a href="../proto/CameraObject3D.html">CameraObject3D</a>):void</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="DisplayObjectContainer3D.html#childrenList()">childrenList</a>():String</div>
<div class="summaryTableDescription">
  Returns a string value with the list of objects.返回一个对象列表的字符串值 </div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#clone()">clone</a>():<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
</div>
<div class="summaryTableDescription">
   Clones this object.克隆对象 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#copyPosition()">copyPosition</a>(reference:*):void</div>
<div class="summaryTableDescription">
  <p>Copies the position information (x, y and z coordinates) from another object or Matrix3D.</p>
  <p>复制另一个对象或者Matrix3D对象的位置信息（x，y，z坐标值） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#copyTransform()">copyTransform</a>(reference:*):void</div>
<div class="summaryTableDescription">
  <p>Copies the transformation information (position, rotation and scale) from another object or Matrix3D.</p>
  <p>复制另一个对象或Matrix3D对象的变换信息（位置，移动，旋转值） </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#createViewportLayer()">createViewportLayer</a>(viewport:<a href="../../view/Viewport3D.html">Viewport3D</a>, recurse:Boolean = true):<a href="../../view/layer/ViewportLayer.html">ViewportLayer</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#distanceTo()">distanceTo</a>(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):Number</div>
<div class="summaryTableDescription">
  <p>Gets the distance to the position of the given object.</p>
  <p>获取到指定对象的距离 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="DisplayObjectContainer3D.html#getChildByName()">getChildByName</a>(name:String, recursive:Boolean = false):<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
</div>
<div class="summaryTableDescription">
  <p>Returns the child display object that exists with the specified name.</p>
  <p>获取指定名称的子显示对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#getMaterialByName()">getMaterialByName</a>(name:String):<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>
</div>
<div class="summaryTableDescription">
  <p>Returns the material that exists with the specified name in the materials list.</p>
  <p>获取材质列表中指定名称的材质 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#hitTestObject()">hitTestObject</a>(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, multiplier:Number = 1):Boolean</div>
<div class="summaryTableDescription">
  <p>Evaluates the display object to see if it overlaps or intersects with the obj display object.</p>
  <p>计算显示对象，看是否和obj显示对象重叠或相交&nbsp; </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#hitTestPoint()">hitTestPoint</a>(x:Number, y:Number, z:Number):Boolean</div>
<div class="summaryTableDescription">
  <p>Evaluates the display object to see if it overlaps or intersects with the point specified by the x, y and z parameters.</p>
  <p>计算显示对象，看其是否和指定的x，y，z坐标所定义的点重叠或相交 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#lookAt()">lookAt</a>(targetObject:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, upAxis:<a href="../math/Number3D.html">Number3D</a> = null):void</div>
<div class="summaryTableDescription">
   Lookat.注视</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#materialsList()">materialsList</a>():String</div>
<div class="summaryTableDescription">
  <p>Returns a string value with the list of material names of the materials list.</p>
  <p>返回材质列表的材质名称的字符串数值 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveBackward()">moveBackward</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object in the opposite direction it is facing, i.e.</p>
  <p>按显示对象面向的反方向平移 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveDown()">moveDown</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object downwards, with respect to the direction it is facing, i.e.</p>
  <p>向下平移显示对象，就显示对象面向而言 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveForward()">moveForward</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object in the direction it is facing, i.e.</p>
  <p>沿显示对象面对的方向平移 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveLeft()">moveLeft</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object lateraly, to the left of the direction it is facing, i.e.</p>
  <p>相对于显示对象面朝的方向，向左移动显示对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveRight()">moveRight</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object lateraly, to the right of the direction it is facing, i.e.</p>
  <p>相对于显示对象面朝的方向，向右移动显示对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#moveUp()">moveUp</a>(distance:Number):void</div>
<div class="summaryTableDescription">
  <p>Translate the display object upwards, with respect to the direction it is facing, i.e.</p>
  <p>相对于显示对象面朝的方向，向上移动显示对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#orbit()">orbit</a>(pitch:Number, yaw:Number, useDegrees:Boolean = true, target:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a> = null):void</div>
<div class="summaryTableDescription">
   <p>Orbits the camera around the specified target.</p>
   <p>以特定目标对象为环绕点旋转摄影机 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#pan()">pan</a>(angle:Number):void</div>
<div class="summaryTableDescription">
  <p>Rotate the camera in its horizontal plane.</p>
  <p>在水平平面内旋转摄影机 （其实是平移摄像机）</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#pitch()">pitch</a>(angle:Number):void</div>
<div class="summaryTableDescription">
  <p>Rotate the display object around its lateral or transverse axis 鈥攁n axis running from the pilot's left to right in piloted aircraft, and parallel to the wings of a winged aircraft; thus the nose pitches up and the tail down, or vice-versa.</p>
  <p>沿显示对象的侧轴或横向轴旋转，这个轴就好比是纵贯飞行员座位左右侧的轴线，和飞机的机翼平行.... </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#project()">project</a>(parent:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Number</div>
<div class="summaryTableDescription">
  <p>[包内使用] Projects three dimensional coordinates onto a two dimensional plane to simulate the relationship of the camera to subject.</p>
  <p>投射三维坐标到一个二维平面，用来模拟摄影机到。。。的关系 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#projectFaces()">projectFaces</a>(faces:Array, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Number</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#projectVertices()">projectVertices</a>(vertices:Array, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Number</div>
<div class="summaryTableDescription">
   Projects vertices.投射点 </div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="DisplayObjectContainer3D.html#removeChild()">removeChild</a>(child:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
</div>
<div class="summaryTableDescription">
  <p>Removes the specified child DisplayObject3D instance from the child list of the DisplayObjectContainer3D instance.</p>
  <p>从DisplayObjectContainer3D实例的子对象列表中删除指定名称的子DisplayObject3D </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="DisplayObjectContainer3D.html#removeChildByName()">removeChildByName</a>(name:String):<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>
</div>
<div class="summaryTableDescription">
  <p>Removes the child DisplayObject3D instance that exists with the specified name, from the child list of the DisplayObjectContainer3D instance.</p>
  <p>从DisplayObjectContainer3D实例的子对象列表中按照参数指定的子对象的名称删除一个DisplayObject3D实例 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#replaceMaterialByName()">replaceMaterialByName</a>(material:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>, name:String):void</div>
<div class="summaryTableDescription">
   Replaces a material by its name.按照材质的名称替代它 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#roll()">roll</a>(angle:Number):void</div>
<div class="summaryTableDescription">
  <p>Rotate the display object around the longitudinal axis 鈥攁n axis drawn through the body of the vehicle from tail to nose in the normal direction of flight, or the direction the object is facing.</p>
  <p>绕纵向（经向）旋转显示对象。此处的纵向是指贯穿飞行器在正常航向下从尾到头的轴线，或者...对象所朝向的方向就是纵向 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#setChildMaterial()">setChildMaterial</a>(child:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, material:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>, existingMaterial:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a> = null):void</div>
<div class="summaryTableDescription">
   Sets the material for a child DisplayObject3D.赋予子DisplayObject3D对象材质 </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#setChildMaterialByName()">setChildMaterialByName</a>(childName:String, material:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>):void</div>
<div class="summaryTableDescription">
   <p>Sets the material for a child DisplayObject3D by the child's name.</p>
   <p>按照子DisplayObject3D的名称来赋予其材质 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#tilt()">tilt</a>(angle:Number):void</div>
<div class="summaryTableDescription">
  <p>Rotate the camera in its vertical plane.</p>
  <p>在垂直平面旋转摄影机 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#toString()">toString</a>():String</div>
<div class="summaryTableDescription">
  <p>Returns a string value representing the three-dimensional position values of the display object instance.</p>
  <p>返回描述显示对象实例三维坐标值的字符串值 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#transformView()">transformView</a>(transform:<a href="../math/Matrix3D.html">Matrix3D</a> = null):void</div>
<div class="summaryTableDescription">
  <p>[包内使用] Transforms world coordinates into camera space.</p>
  <p>把世界坐标系转变到摄影机空间中 </p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#translate()">translate</a>(distance:Number, axis:<a href="../math/Number3D.html">Number3D</a>):void</div>
<div class="summaryTableDescription">
  <p>Move the object along a given direction.</p>
  <p>沿着指定方向移动对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#unproject()">unproject</a>(mX:Number, mY:Number):<a href="../math/Number3D.html">Number3D</a>
</div>
<div class="summaryTableDescription">
   <p>Unproject.</p>
   <p>&nbsp;</p>
</div>
</td><td class="summaryTableOwnerCol">CameraObject3D</td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#updateTransform()">updateTransform</a>():void</div>
<div class="summaryTableDescription">
  <p>[包内使用] Updates the transform Matrix3D with the current rotation and scale values.</p>
  <p>更新内部摄像机参数 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#yaw()">yaw</a>(angle:Number):void</div>
<div class="summaryTableDescription">
  <p>Rotate the display object around about the vertical axis 鈥攁n axis drawn from top to bottom.</p>
  <p>绕垂直轴向旋转显示对象 </p>
</div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<div class="summaryTableTitle">保护方法</div>
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<a onclick="javascript:setInheritedVisible(false,'ProtectedMethod');" href="#protectedMethodSummary" class="showHideLink"><img src="../../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的保护方法</a>
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<a onclick="javascript:setInheritedVisible(true,'ProtectedMethod');" href="#protectedMethodSummary" class="showHideLink"><img src="../../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的保护方法</a>
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<th>&nbsp;</th><th colspan="2">方法</th><th colspan="2">定义方</th>
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<div class="summarySignature">
<a class="signatureLink" href="../../objects/DisplayObject3D.html#setParentContainer()">setParentContainer</a>(parent:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, assign:Boolean = true):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<a name="constantSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共常量</div>
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<a onclick="javascript:setInheritedVisible(false,'Constant');" href="#constantSummary" class="showHideLink"><img src="../../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的公共常量</a>
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<a onclick="javascript:setInheritedVisible(true,'Constant');" href="#constantSummary" class="showHideLink"><img src="../../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的公共常量</a>
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<th>&nbsp;</th><th colspan="2">常量</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#MESH_SORT_CENTER">MESH_SORT_CENTER</a> : uint = 1<div class="summaryTableDescription">[静态]
  tells Mesh3D's render() method to sort by measuring from the center of a triangle
  </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
<tr class="hideInheritedConstant">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#MESH_SORT_CLOSE">MESH_SORT_CLOSE</a> : uint = 3<div class="summaryTableDescription">[静态]
  tells Mesh3D's render() method to sort by measuring from the closest point of a triangle
  </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../../objects/DisplayObject3D.html#MESH_SORT_FAR">MESH_SORT_FAR</a> : uint = 2<div class="summaryTableDescription">[静态]
  tells Mesh3D's render() method to sort by measuring from the farthest point of a triangle
  </div>
</td><td class="summaryTableOwnerCol"><a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></td>
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<div class="MainContent">
<a name="propertyDetail"></a>
<div class="detailSectionHeader">属性详细信息</div>
<a name="culler"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">culler</td><td class="detailHeaderType">属性</td>
</tr>
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<div class="detailBody">
<code>public var culler:<a href="../culling/IObjectCuller.html">IObjectCuller</a></code><p> 
   
   </p></div>
<a name="DEFAULT_POS"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT_POS</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var DEFAULT_POS:<a href="../math/Number3D.html">Number3D</a></code><p>
   The default position for new cameras.
   新相机的默认位置</p></div>
<a name="DEFAULT_UP"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT_UP</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var DEFAULT_UP:<a href="../math/Number3D.html">Number3D</a></code><p>
   The default UP vector for new cameras.
   新相机的默认up向量</p></div>
<a name="DEFAULT_VIEWPORT"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT_VIEWPORT</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var DEFAULT_VIEWPORT:Rectangle</code><p> 
   The default viewport for new cameras.
   新相机的默认视图</p></div>
<a name="eye"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">eye</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var eye:<a href="../math/Matrix3D.html">Matrix3D</a></code><p> 
   
  </p></div>
<a name="_far"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_far</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _far:Number</code>
</div>
<a name="far"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">far</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>far:Number</code>&nbsp;&nbsp;[读写]<p>
   Gets the distance to the far plane.
   获取到最远剪切平面的距离</p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get far():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set far(value:Number):void</code>
<br>
</div>
<a name="focus"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">focus</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var focus:Number</code><p>
  This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera. Use it in conjunction with zoom.
  <p/>此值为正整数，描述观察者到最近剪切平面（物体离摄影机最近的位置平面）的距离 ，通常和场景伸缩值联合使用  
  <p>Higher focus values tend to magnify distance between objects while allowing greater depth of field, as if the camera had a wider lenses. One result of using a wide angle lens in proximity to the subject is an apparent perspective distortion: parallel lines may appear to converge and with a fisheye lens, straight edges will appear to bend. </p>
  <p>高焦距值倾向于放大对象之间距离，当需要有较大视角时通常需要这样做，看起来相机使用了广角镜头，当然这样做物体就会有一定的透视扭曲：平行线会合于一点，就像使用鱼眼镜头一样，平直边会扭曲</p>
  <p/>
  <p>Different lenses generally require a different camera to subject distance to preserve the size of a subject. Changing the angle of view can indirectly distort perspective, modifying the apparent relative size of the subject and foreground.
  </p>
  </p>
  <p>不同的镜头 通常 需要不同的相机来提供距离以维持物体的尺寸。另外视角的改变能直接扭曲透视，修改物体和背景的相对尺寸。</p>
</div>
<a name="fov"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">fov</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>fov:Number</code>&nbsp;&nbsp;[读写]<p>
   Gets the vertical Field Of View in degrees.
   </p>
<p>视角</p>
<span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fov():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fov(value:Number):void</code>
<br>
</div>
<a name="near"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">near</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>near:Number</code>&nbsp;&nbsp;[读写]<p>
   Gets the distance to the near plane (note that this simply is an alias for #focus).
   </p>
<p>设定最近的平面 (注意,这只是一个别名为焦点)。 </p>
<span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get near():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set near(value:Number):void</code>
<br>
</div>
<a name="_ortho"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_ortho</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _ortho:Boolean</code>
</div>
<a name="ortho"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">ortho</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>ortho:Boolean</code>&nbsp;&nbsp;[读写]<p>
   Whether the camera uses orthographic projection.
   摄影机是否使用正交投影 </p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get ortho():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set ortho(value:Boolean):void</code>
<br>
</div>
<a name="_orthoScale"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_orthoScale</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _orthoScale:Number = 1</code>
</div>
<a name="orthoScale"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">orthoScale</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>orthoScale:Number</code>&nbsp;&nbsp;[读写]<p>
   The scale of projection when in orthographic mode.
   设定摄影机的正交投影的缩放比例 </p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get orthoScale():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set orthoScale(value:Number):void</code>
<br>
</div>
<a name="_orthoScaleMatrix"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_orthoScaleMatrix</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _orthoScaleMatrix:<a href="../math/Matrix3D.html">Matrix3D</a></code>
</div>
<a name="sort"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">sort</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var sort:Boolean</code><p>
  A Boolean value that determines whether the 3D objects are z-depth sorted between themselves when rendering.
  </p>
<p>布尔值，决定在渲染时3d对象是否按照他们之间的z深度来排序 </p>
</div>
<a name="_target"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_target</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _target:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code>
</div>
<a name="target"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">target</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>target:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code>&nbsp;&nbsp;[读写]<p><span class="summaryTableDescription"> Gets the target for this camera, if any.获取摄影机的目标，如果存在。 </span></p>
<span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get target():<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set target(value:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):void</code>
<br>
</div>
<a name="_useCulling"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_useCulling</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _useCulling:Boolean</code>
</div>
<a name="useCulling"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">useCulling</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>useCulling:Boolean</code>&nbsp;&nbsp;[读写]<p>
   Whether this camera uses culling.
   
   是否摄像机使用视区裁剪 </p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get useCulling():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set useCulling(value:Boolean):void</code>
<br>
</div>
<a name="_useProjectionMatrix"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">_useProjectionMatrix</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _useProjectionMatrix:Boolean</code>
</div>
<a name="useProjectionMatrix"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">useProjectionMatrix</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>useProjectionMatrix:Boolean</code>&nbsp;&nbsp;[读写]<p>
   Whether this camera uses a projection matrix.
   
   是否摄像机使用投影矩阵 </p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get useProjectionMatrix():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set useProjectionMatrix(value:Boolean):void</code>
<br>
</div>
<a name="viewport"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">viewport</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var viewport:Rectangle</code><p>
  
  </p></div>
<a name="yUP"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">yUP</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var yUP:Boolean</code><p>
   
   </p></div>
<a name="zoom"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">zoom</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var zoom:Number场景伸缩值</code>
<p>
  This value specifies the scale at which the 3D objects are rendered. Higher values magnify the scene, compressing distance. Use it in conjunction with focus.
  </p>
<p>确定3d对象在渲染时的缩放值，值越高场景越放大，压缩物体到相机的距离，通常和焦距联合使用</p>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">构造函数详细信息</div>
<a name="CameraObject3D()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">CameraObject3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">构造函数</td>
</tr>
</table>
<div class="detailBody">
<code>public function CameraObject3D(focus:Number = 500, zoom:Number = 3)</code><p>
  The CameraObject3D constructor lets you create cameras for setting up the view from which a scene will be rendered.
    </p>
<p>CameraObject3D构建起场景中相应视图的相机</p>
<span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">focus</span>:Number</code> (default = <code>500</code>)<code></code> &mdash;  This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera. Use it in conjunction with zoom.
  <p/>焦点（关于焦点不再赘述）
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">zoom</span>:Number</code> (default = <code>3</code>)<code></code> &mdash;  This value specifies the scale at which the 3D objects are rendered. Higher values magnify the scene, compressing distance. Use it in conjunction with focus.
  <p/>确定3d对象在渲染时的缩放值，值越高场景越放大，压缩物体到相机的距离，通常和焦距联合使用  
  </td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">方法详细信息</div>
<a name="lookAt()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">lookAt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td>
</tr>
</table>
<div class="detailBody">
<code>public override function lookAt(targetObject:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, upAxis:<a href="../math/Number3D.html">Number3D</a> = null):void</code>
<p>
   Lookat.
   
   注视</p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">targetObject</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">upAxis</span>:<a href="../math/Number3D.html">Number3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="orbit()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">orbit</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function orbit(pitch:Number, yaw:Number, useDegrees:Boolean = true, target:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a> = null):void</code><p>
   Orbits the camera around the specified target. If no target is specified the 
   camera's #target property is used. If this camera's #target property equals null
   the camera orbits the origin (0, 0, 0).
   
   </p>
<p>以特定目标对象为环绕点旋转摄影机 ，如果目标点没有指定，则摄影机的#target属性被启用，如果#target被设为null，则摄影机的目标点为原点（000）</p>
<span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td>
<td width="1523"><code><span class="label">pitch</span>:Number</code> &mdash; Rotation around X=axis (looking up or down).
   绕x轴旋转</td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20"></td>
<td><code><span class="label">yaw</span>:Number</code> &mdash;  Rotation around Y-axis (looking left or right).
   绕y轴旋转</td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20"></td>
<td><code><span class="label">useDegrees</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash;  Whether to use degrees for pitch and yaw (defaults to 'true').
   是否使用pitch和yaw的自由度（可旋转的角度范围限制）</td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20"></td>
<td><code><span class="label">target</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code> (default = <code>null</code>)<code></code> &mdash; An optional target to orbit around.
   自定义orbit旋转的目标</td>
</tr>
</table>
</div>
<a name="pan()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">pan</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function pan(angle:Number):void</code>
<p>
  Rotate the camera in its horizontal plane.
  在水平平面内旋转相机，其实就是平移<p/>
  <p>Panning the camera results in a motion similar to someone shaking their head "no".
    </p>
    </p>
  <p>pan的结果类似于一个人摇头说no</p>
  <p><span class="label">参数</span>
  </p>
  <table border="0" cellspacing="0" cellpadding="0">
  <tr>
<td width="20px"></td><td><code><span class="label">angle</span>:Number</code> &mdash; Angle to pan the camera.
  </td>
</tr>
</table>
</div>
<a name="projectFaces()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">projectFaces</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function projectFaces(faces:Array, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Number</code><p></p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">faces</span>:Array</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="projectVertices()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">projectVertices</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function projectVertices(vertices:Array, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Number</code>
<p>
   Projects vertices.
   
   投影点</p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">vertices</span>:Array</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="tilt()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tilt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function tilt(angle:Number):void</code><p>
  Rotate the camera in its vertical plane.
  在垂直平面旋转摄影机 
<p/>
  <p>Tilting the camera results in a motion similar to someone nodding their head "yes".
    </p>
    </p>
  <p>效果就相当于一个人点头说yes</p>
  <p><span class="label">参数</span>
  </p>
  <table border="0" cellspacing="0" cellpadding="0">
  <tr>
<td width="20px"></td><td><code><span class="label">angle</span>:Number</code> &mdash; Angle to tilt the camera.
  </td>
</tr>
</table>
</div>
<a name="transformView()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">transformView</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function transformView(transform:<a href="../math/Matrix3D.html">Matrix3D</a> = null):void</code>
<p>
  [包内使用] Transforms world coordinates into camera space.
  把世界坐标系转变为 相机空间的坐标</p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">transform</span>:<a href="../math/Matrix3D.html">Matrix3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="unproject()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">unproject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function unproject(mX:Number, mY:Number):<a href="../math/Number3D.html">Number3D</a></code><p>
   Unproject.
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">mX</span>:Number</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">mY</span>:Number</code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../math/Number3D.html">Number3D</a></code></td>
</tr>
</table>
</div>
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<br>
<hr>
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